Myst DS Coming This Fall
I never once played Myst. It's a shameful, nerdy secret but now, as I return from a near-month long, self-inflicted hiatus, the time has come for me to let the world know the truth…
It looked nice, sure. Especially for 1993. But it didn't seem like you really did anything in the game. Besides my parents were too cheap to buy me a PC after I made them buy me an Amiga that sat largely unused (aside from Lords of the Rising Sun and Dungeon Master. And maybe Loom. And all the Sierra games. OK I actually used it quite a bit.) 3 years earlier.
However, there must be something to it since they've millions of copies of the game over many, many platforms. Which brings us to yesterday's announcement that Myst will be coming to the Nintendo DS with a new coat of paint and all-new content (The Rime Age).
I'm now officially interested in Myst, 14 years later, maybe, but interested nonetheless.
Release the Press!:
Myst is an immersive experience that draws you in and won't let you go. You enter a unique setting, venturing alone to varied times and places, the worlds that compose Myst. There are no instructions, and you encounter no living beings but soon realize your actions may help individuals who are somehow trapped in a parallel dimension.
You don't so much play Myst, as experience it. Of course you must solve a multitude of puzzles, mazes, and problems, but Myst's principal attractions are its environment and the underlying intrafamily drama that unfolds as you explore.
Unlike most adventure games, Myst offers no inventory, no death, and no dialogue. Although puzzles don't seem to have much direct connection to the game, they share a commonality. They take on many forms but follow a consistent thread. Some puzzles are very challenging, even obtuse, creating an odd paradox: many buy Myst, but few complete it. It is immensely popular, but most nonadventurers quit in frustration. Fortunately, Myst's popularity has spawned several online sites for hints, walk-throughs, and even saved games .
The nonlinear gameplay of Myst lets players go anywhere at any time. Unlike other adventure games, Myst has no inventory, and players never die. Incredibly detailed, Myst offers more depth than any other CD-ROM game to date.
Features:
All source code has been re-written specifically for Nintendo DS performance and gameplay.
A complete all NEW Age, the RIME AGE, to explore and uncover mysteries on DS
NEW sounds, effects, and video clips added throughout. All newly created graphic sets for the added RIME AGE specifically done for the DS
Newly re-mastered Video and audio
Save Multiple games for various players.
Posted: June 8th, 2007 under News.
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